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Universe sandbox 2 steam ladders
Universe sandbox 2 steam ladders








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Marek has been interested in artificial intelligence since childhood. Both companies are based in Prague, Czech Republic.

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Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Space Engineers: Medieval Engineers: General AI Challenge: AI Roadmap Institute: GoodAI: Keen Software House: GoodAI Applied: Thank you all!ĬEO, Creative Director, Founder at Keen Software House We couldn't have made it this far without the amazing support of our community! Special thanks to our dedicated CTG (Closed Testing Group), which provided us with fantastic feedback that helped us to shape the game the right way. The fact that we have solid, well-coordinated, intelligent and creative people at Keen Software House, helps our team to work like a well-oiled machine, and it enabled us to deliver Space Engineers. This is something that is not as visible as shiny trailers and screenshots. I am grateful to everyone who has worked on the game throughout the years, and I’m also grateful for all of the hard work our current team has done on Space Engineers, as they were fully prepared to take Space Engineers to the next level! While Keen Software House developed Space Engineers, we also developed our team. We are moving into the new era of Space Engineers and I’m sure that we all have many reasons to look forward to it. We are also working on an Xbox One port for Space Engineers. We will continue to monitor our support site for bug reports, questions, concerns and suggested features. You can imagine that there were many funny moments along the road, here is just one example: We accidentally started a new religion - Clang :) and of course, we got many new colleagues who helped us to shape and fulfill my vision. We increased the team from five to almost twenty five people, we established the team working on Medieval Engineers, we started GoodAI Research in order to build general AI, to help humanity and understand the universe, we started GoodAI Applied to better fund the research, stay closer to real-world application, and to prepare the infrastructure for general AI deployment once we have it. The Space Engineers community is strong, growing, and present.ĭuring all these years, there were other things that Keen Software House has been working on. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. We always listened to our community and used a lot of this feedback to improve the game where we could. programmable blocks, modding support, antennas, landing gears, solar panels, cargo ships, meteorites, encounters, asteroid clusters, visual scripting, realistic mode audio, in-game help, and more.we spent a significant amount of time on improving the multiplayer, air tightness and oxygen.went through the massive updates of the game’s visuals and audio.a lot of game optimizations during this entire period.improved the multithreaded physics, but also physics itself.

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reworked and updated the character animations several times.We went through more than 200 updates, which include major game changes such as: We sold more than 3 million copies and we have more than 200,000 monthly active players. Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox.










Universe sandbox 2 steam ladders